The School of Conjuration is home to magic that transports creatures or objects from one place to another. This school is responsible for your summon spells and teleportation spells. Rather than...
Tag: DM tips
The School of Abjuration is known as the magic of protection, but don’t let that distinction fool you. Some of the spells in this school can do some nasty damage. Just as a shield can be as deadly...
Housed with The Amber Temple are six vaults (or tombs) holding sources of ancient and powerful evil magic. If players interact with and accept the deal of these ancient evils, they will gain a boon....
Once a breathtaking valley, Barovia is now a dank, joyless, wasteland whisked away into a demiplane mastered by vampire Strahd von Zarovich. The entire area is now surrounded by deadly mists and is a...
Between point buy, standard array, and rolling, which is best in D&D 5e? Rolling is officially recommended and the most common of the three. However, there is no clear best answer, as each has pros...
Haunted Ones are those that are haunted by an event or entity they cannot forget, no matter how hard they try. Haunted Ones have some unique abilities because of this. Haunted Ones: