Hello Humanoids!

Welcome to Halfling Hobbies! We are dedicated to creating the best and most helpful resources for Dungeon Masters to help give your game advantage!

NPCs are something every DM will need. Whether you are running a pre-written adventure or your own special creation, you need individual and unique characters to populate your worlds.

Of course, this can also be one of the most stressful parts of being the DM! That’s why we have created LOTS and LOTS of NPCs that can fit into ANY campaign!

Treat yourself to a little peace of mind with these incredible NPCs and their taverns/shops!

Looking for resources to create an epic DM Binder? Halfling Hobbies releases new DM Binder resources every month on Patreon!

You can get Event Pages, Job Board Postings, Side Quests, NPC Panic Lists, One Shots and more to fill your binder with lots of options no matter what campaign you are running or what your players want to do!

Patrons also get access to Halfling Hobbies Discord server! Join online One Shots, get advice and share resources with other DMs!

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Check Out our Recent Articles!

Tips & Tricks

Evocation Magic D&D 5e: A Complete Guide

The School of Evocation is the school of power. No other school of magic contains as many potent damage-dealing spells as this spell list. Whether it is divine, eldritch, or elemental energy, this school specializes in harnessing the tendrils of the Weave to create a desired effect. 

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Tips & Tricks

Enchantment Magic in D&D 5e: A Complete Guide

The School of Enchantment is the school of charm and influence. These spells are specifically designed to affect the minds of others so that they will perceive the caster differently than they did before. This can be as simple as making friends to as dangerous as obeying the caster’s every command. 

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Tips & Tricks

Divination Magic in D&D 5e: A Complete Guide

The School of Divination is home to magic that reveals information. I like to think of it as the Google of magic. It’s like saying, “Hey, Siri!” and being answered by the Weave itself. This could look like reading a target’s mind to learn something, or it could be letting the Weave bring that knowledge to you from the world around you. 

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Tips & Tricks

Conjuration Magic in D&D 5e: A Complete Guide

The School of Conjuration is home to magic that transports creatures or objects from one place to another. This school is responsible for your summon spells and teleportation spells. Rather than bending the Weave to create fire out of intrinsic magical energy, a mage casting a spell of conjuration reaches through the Weave to pull their desired effect from somewhere else. 

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Tips & Tricks

Abjuration Magic in D&D 5e: A Complete Guide

The School of Abjuration is known as the magic of protection, but don’t let that distinction fool you. Some of the spells in this school can do some nasty damage. Just as a shield can be as deadly as the sword it is paired with, so abjuration magic can be a surprising tool for your glass cannon casters. 

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Tips & Tricks

Every School of Magic and How to Use Them D&D 5e

Magic is an essential element in any fantasy story or game, and Dungeons and Dragons is no exception. But if you’re anything like me, magic has been nothing more than another mechanic to manage. Schools of magic? That sounds like something your wizard PC has to worry about. All you as the DM need to know is how to thwart–I mean, create challenges suitable for your magically inclined players. 

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Tips & Tricks

The Dark Gifts and How to Use Them (Curse of Strahd)

Housed with The Amber Temple are six vaults (or tombs) holding sources of ancient and powerful evil magic. If players interact with and accept the deal of these ancient evils, they will gain a boon. Each of the gifts is detailed below and it is important to remember the following about Dark Gifts:

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Tips & Tricks

What Happens When a Wizard FAILS to Become a Lich?

Liches have played an important role in dnd since the beginning. Many of the greatest villains in Dungeons and Dragons are Liches. While there are many types of Liches (Dragon, Mind Flayer, Elves and so on) all of them use the same basic principle. They are powerful wizards who wish to continue their work by prolonging their lives indefinitely and they embrace undeath in order to do this.

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