The School of Divination is home to magic that reveals information. I like to think of it as the Google of magic. It’s like saying, “Hey, Siri!” and being answered by the Weave itself. This...
Tag: d&d
The School of Conjuration is home to magic that transports creatures or objects from one place to another. This school is responsible for your summon spells and teleportation spells. Rather than...
Housed with The Amber Temple are six vaults (or tombs) holding sources of ancient and powerful evil magic. If players interact with and accept the deal of these ancient evils, they will gain a boon....
To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared:
Before the game begins, the DM of Curse of Strahd draws 5 cards to determine key elements of the game. They are as follows: Strahd’s location in the castle, the location of 3 treasures, and the...
Once a breathtaking valley, Barovia is now a dank, joyless, wasteland whisked away into a demiplane mastered by vampire Strahd von Zarovich. The entire area is now surrounded by deadly mists and is a...