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link to Enchantment Magic in D&D 5e: A Complete Guide

Enchantment Magic in D&D 5e: A Complete Guide

The School of Enchantment is the school of charm and influence. These spells are specifically designed to affect the minds of others so that they will perceive the caster differently than they did...

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link to Divination Magic in D&D 5e: A Complete Guide

Divination Magic in D&D 5e: A Complete Guide

The School of Divination is home to magic that reveals information. I like to think of it as the Google of magic. It’s like saying, “Hey, Siri!” and being answered by the Weave itself. This...

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link to Conjuration Magic in D&D 5e: A Complete Guide

Conjuration Magic in D&D 5e: A Complete Guide

The School of Conjuration is home to magic that transports creatures or objects from one place to another. This school is responsible for your summon spells and teleportation spells. Rather than...

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link to Abjuration Magic in D&D 5e: A Complete Guide

Abjuration Magic in D&D 5e: A Complete Guide

The School of Abjuration is known as the magic of protection, but don’t let that distinction fool you. Some of the spells in this school can do some nasty damage. Just as a shield can be as deadly...

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link to Every School of Magic and How to Use Them D&D 5e

Every School of Magic and How to Use Them D&D 5e

Magic is an essential element in any fantasy story or game, and Dungeons and Dragons is no exception. But if you’re anything like me, magic has been nothing more than another mechanic to manage....

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link to The Dark Gifts and How to Use Them (Curse of Strahd)

The Dark Gifts and How to Use Them (Curse of Strahd)

Housed with The Amber Temple are six vaults (or tombs) holding sources of ancient and powerful evil magic. If players interact with and accept the deal of these ancient evils, they will gain a boon....

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The staple of every RPG campaign will always be taverns and shops! Which means creating those taverns and shops and filling them with interesting and creative NPCs will always be a Game Master’s bane!

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